A $100 billion industry growing in size and innovation yearly. The sector is comprised of digital, online games, virtual and augmented reality, subscription services mobile apps and more with each have their ever growing customers.
There is a video game for almost everything, from car racing to baking, fighting, soccer, golf and even knitting, highlighting its gift and curse. For many video games are a bonding tool, especially the multi-player ones which could be played with friends, family and even strangers over the internet, interestingly they are also learning tools, testing and improving ones skills be it in whichever field, however as with everything in life, there are be disadvantages. Games which border on killing and brutality have been reported to induce violence and aggression in its players, with a few cases resulting in real life murders. There is also the issue of addiction. Research shows that 1 in 10 gamers exhibit signs of pathological addiction.
With its good and its bad, the gaming industry doesn't seem to be stopping or slowing down anytime soon.
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